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is a fighting game in Capcom's ''Street Fighter'' series, originally released as coin-operated arcade game in . ''Street Fighter III'' was produced for the CD-ROM-based CP System III hardware, which allowed for more elaborate 2D graphics than the CPS II-based ''Street Fighter Alpha'' games (the previous incarnation of the ''Street Fighter'' series), while revamping many of the play mechanics. The game, which was designed as a direct sequel to ''Street Fighter II'', initially discarded every previous character except for Ryu and Ken (hence the "''New Generation''" subtitle), introducing an all-new roster led by Alex. Likewise, a new antagonist named Gill took over M. Bisons role from the previous games as the new boss character. ''Street Fighter III'' was followed by two updates: ''Street Fighter III 2nd Impact'' in and ''Street Fighter III 3rd Strike'' in . A single home version of the game was released for the Dreamcast in a two-in-one compilation titled ''Street Fighter III: Double Impact'', which also included ''2nd Impact''. ==Gameplay== Much like its predecessors, ''Street Fighter III'' is a one-on-one fighting game, in which two fighters use a variety of attacks and special moves to knock out their opponent. The gameplay of the original ''Street Fighter III'' has several new abilities and features introduced. Players can now dash or retreat like in the ''Darkstalkers'' series, as well as perform high jumps and do a quick standing after falling from an attack. The game also introduced "leap attacks", which are small jumping attacks used against crouching opponents. As well, the player cannot block in the air like in the ''Street Fighter Alpha'' series. The main new feature is the ability to "parry" an opponents attack. Parrying (blocking in the Japanese version) is the ability to deflect an incoming attack without receiving damage. At the exact moment an opponent's attack is about to hit his or her character, the player can move the controller toward or down to Parry the attack without receiving damage, leaving the opponent vulnerable for a counterattack. Additionally, this also allows the player to defend against Special Moves and even Super Arts without sustaining the normal minor damage that blocking normally would incur. However, parrying requires precise timing. The other new feature introduced in ''Street Fighter III'' is the inclusion of Super Arts. A Super Art in ''Street Fighter III'' is a powerful special move similar to a Super Combo in ''Super Turbo'' and the ''Alpha'' games. After selecting a character, the player will be prompted to select from one of three character-specific Super Arts to use in battle. Like the Super Combo gauge in previous games, the player has a Super Art gauge which will fill up as the player performs regular and special moves against an opponent. The player can only perform a Super Art once the gauge is filled. Depending on the Super Art chosen by the player, the length of the Super Art gauge will vary, as well as the amount of filled Super Art gauges the player can stock up. Also, as this and the next two ''Street Fighter III'' games run on the CPS III engine, more elaborate 2D sprites were created. Each character is made up from approximately 700–1200 individually drawn frames of animation, with the game running at 60 frames per second. Among the elaborated sprites include multiple hit stun sprites, including a new "turned-around state," in which a character is turned around (his or her back faces the opponent) after being hit. Only certain attacks can put characters in a turned-around state, and grabs and throws can now be comboed, as it typically takes longer for an attacked character to recover from this new type of hit stun. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Street Fighter III」の詳細全文を読む スポンサード リンク
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